Humans are a race in the Vistelo galaxy, not to be confused with the variety found in Ealdremen. Renowned for their adaptability and cunning almost as much as for their callous disregard for life, humans are a force to be reckoned with in Vistelo.
Etymology and Other Names
i understand jude's pain
Biology and Anatomy
Sociology and Culture
Human culture highly values innovation. While corvicians value learning for the sake of learning, human culture rather pushes to put knowledge to use. As such, humans and those that they trade with are often on the cutting edge of technology.
Humans are, as a whole, an insular culture, with xenophobia a common issue in their dealings with other races. Because of this, the most valued innovations are those that strengthen military might; weapons manufacturors are highly prized among humans.
Humans are given simple, monosyllabic names on birth. These names often end with a doubled consonant, such as x or z, but largely seems to come down to the parents' aesthetic sense. Children are also given an identifying surname to tie them to their parent. This is not necessarily either mother or father, but rather whoever is seen as the child's true guardian. These surnames consist of the parent's given name, followed by -zonn (for sons), -dottyr (for daughters), or -kynn (if the parent doesn't wish to assign a role).
Surnames are temporary, and only exist to identify a child until they come of age; then, humans are expected to have found a role for themselves in society. By this role, they are given a title that defines who they are. This title can be either literal (Steelworker) or metaphorical (Mindmolder), so long as it accurately represents the individual. Though individuality of titles is prized, in elite families, a title can become a family name in its own right; in such a family, emphasis is placed on "earning" the family title through your work. Only one of a generation can be heir to this title, making it highly sought after by many, as being heir to the title is being heir to the family legacy.
Examples: Mindmolder Gloxx, Truthseeker Jaxx, Scrolltender Flixx
Humans are a Medium race, incurring no benefits or penalties thereof. A human may opt for +2 Con -2 Str or +2 Wis -2 Cha.
The Rose of Conquest: Regardless of class, humans are proficient in the use of firearms. If they are already of a class proficient in firearms, they gain a +1 to hit with them. Additionally, humans may select a single race and treat them as a favored enemy, as the ranger ability.
Clever Hands: Humans gain +2 on Sleight of Hand checks, as well as +1 on a Craft skill of their choice.
Learned: A human may choose one Knowledge skill and treat it as a class skill. If all Knowledge skills are class skills for them, they instead gain an additional +3 to it.
If xenophobic humans aren't your style, The Rose of Conquest may be replaced with:
The Rose of Conviction: Humans with The Rose of Conviction gain +1 Fort save. When fatigued, if doing another action that causes fatigue, they may roll a DC20 Fort save to remain fatigued rather than exhausted.
Ability Score Increase. Your Constitution increases by 2, and your Strength or Intelligence increases by 1 (your choice.)
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Human Tool Proficiencies. You are proficient with firearms and one set of artisan’s tools of your choice.
The Rose of Conviction. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.